ARTIST SPOTLIGHT - Anand v2.png
ARTIST SPOTLIGHT - Anand v2.png

Anand Fashion: Designing Virtual Couture in Tilt Brush

Anand Duncan, a renowned animation designer for television, film, and VR, is making waves in the digital fashion world. Known for her vibrant designs on the hit series “Teen Titans Go!” and her stylish illustrations for LA Magazine, Duncan brings her unique artistic flair to virtual reality (VR) fashion design. This article explores Duncan’s journey into VR fashion, her creative process, and her thoughts on the future of this innovative medium, focusing on her impressive contributions to Anand Fashion.

Anand Duncan’s distinctive style blends retro sci-fi influences with the elegance of renaissance gowns, creating compelling characters and clothing that tell a story. Her passion for pushing creative boundaries led her to explore the potential of VR as a fashion design tool.

From Animation to Virtual Fashion Design

Duncan’s journey into VR began with Google’s Spotlight Stories and the inspiring work of Glen Keane and Liz Edwards in Tilt Brush. Witnessing their creations ignited her curiosity and sparked a passion for drawing in 3D space. Tilt Brush, with its intuitive interface and immersive environment, quickly became her preferred tool for Anand fashion creations.

The Tilt Brush Advantage for Anand Fashion

Duncan favors Tilt Brush for several reasons. The natural feel of the brushes, the simplicity of the interface, and the pure joy of creating in a 3D environment allow her to fully realize her vision. Unlike traditional fashion sketching, Tilt Brush allows her to “step inside” her designs, experiencing them as if they were physically present.

Anand Fashion: Workflow and Inspiration

Duncan’s Anand fashion workflow often begins with an existing dress or a general silhouette as inspiration. The limitless possibilities of VR empower her to defy gravity and conventional design constraints, crafting unique and often fantastical garments. Her designs frequently showcase innovative forms and intricate details that would be challenging to achieve in the physical world.

The Future of Anand Fashion and VR/AR Design

Duncan envisions a future where VR fashion design tools offer even greater flexibility and functionality. She anticipates advancements in brush technology, allowing for more nuanced textures and the creation of ethereal fabrics like chiffon. She also expresses a desire for dynamic elements, such as movement and gravity simulation, to further enhance the realism and expressiveness of Anand fashion.

Exhibiting Anand Fashion in the Virtual World

Duncan’s Anand fashion creations are showcased in virtual platforms like Poly, SketchFab, and the Museum of Other Realities (MOR). These platforms allow viewers to experience her designs in immersive environments, blurring the lines between the virtual and the physical.

From Virtual Runway to Reality?

While Duncan hasn’t yet brought her Anand fashion designs into the physical realm, she remains open to collaborating with design houses in the future. The potential for translating her virtual creations into tangible garments offers exciting possibilities for the future of fashion.

Duncan’s groundbreaking work in VR exemplifies the transformative power of technology in the fashion industry. Anand fashion stands at the forefront of this evolution, demonstrating the potential of virtual reality to revolutionize the way we design, experience, and interact with clothing. Her innovative use of Tilt Brush and her vision for the future of virtual fashion pave the way for a new era of creativity and expression in the digital age.

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